Published on March 31st, 2013 | by Shitiz Bhagal0
Bioshock Infinite- 30 minutes of PC gameplay footage and impressions
Here are the first 30 minutes of gameplay footage from the PC version of Bioshock Infinite which we have embedded for you at the bottom of the page. The video was recorded with Fraps and the rig which we used comprised of an Intel I5 processor with an OC edition of Nvidia GTX 560 Ti Gfx card, with 8 Gb of DDR3 Ram on a Windows 7 64 bit Operating System. According to our tests, the game was running smoothly with an average of 30-40 FPS at 1920 x 1080 resolution, without any hitches. We tested the games on the highest display settings and with Direct X 11 features enabled.
Visually, without any doubt Bioshock Infinite looks beautiful. The city of Columbia feels alive, and the transformation of peaceful Columbia into a dark and gritty city is phenomenal. The game environments feature a jaw dropping level of detail, and the art direction (as is typical of the Bioshock series) is unique and stands out. The lighting mechanics are outstanding. Overall the game is one of the most artistically creative and appealing titles in recent years. The gameplay is similar to the previous titles in the series. Vigors are fun to use and in this video I was able to unlock only two Vigors the first of which was Possession; the skill is very useful to turn the tide of battles in your favour; however, possession only affects machines at first, but can be upgraded later in the game to affect humans. Meanwhile, the Devil’s Kiss Vigor allows you to create fire bombs or make an explosive trap by holding and releasing the RMB .
Bioshock Infinite takes place in 1912 in the floating city of Columbia, where protagonist Booker Dewitt is tasked to rescue a girl named Elizabeth who has supernatural powers. The starting sequence of the game is astonishing wherein Dewitt is escorted by a lady and a gentlemen on a boat, near a lighthouse. Booker was summoned by a someone, who provides him with the quest to rescue the girl from the floating city of Columbia. Booker climbs the lighthouse stairs to the top floor where he sees a gate with three bells with some signs on them, following which he uses the code on a paper given to him by a lady on the boat. Shortly after the sky starts flashing in red with a weird loud noise in the back ground (that sound reminded me of the aliens from the War of the Worlds film). After a while the noise stops, the gates open and a red chair emerges from the surface. As soon as Booker sits on the chair his hands are cuffed to the chair’s arm rest and he is trapped in a sort of rocket pod, and after a short countdown the pod launches in the sky. From there Booker’s journey to the floating city of Columbia begins.